Build 88
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The Signs Update
Released Sat, October 10, 2020
Stability
- Fixed NRE in tutorial when approaching SM
- Fixed “skip tutorial” breaking the game since last build
- Fixed tutorial breaking if playing offset in seated/teleport mode in VR
- Guarded against a case of locomotives falling under the world and causing NaN
- Skip spawning of cars with corrupt world position in savegame
- Fixed infinite loading screen if Alt pressed during fast travel
- Fixed NRE when entering caboose while in roundhouse
- Fixed more rare benign errors related to item grabbing
- Potentially fixed a rare case where spamming inventory button in VR can freeze the menu
- Slightly decreased RAM consumption
- Optimized textures of far buildings LOD
- Reduced size of some booklet textures
- Fixed rare benign errors related to item grabbing
- Slightly optimized saving states during tutorial
Graphics
- Fixed vegetation rendering
- Fixed trees LOD fade effect being inverted and causing extra popping
- Trees in distance no longer pop into existence, but smoothly fade in
- Fixed distant trees flickering visibility while the player is moving, from certain angles
- Improved texture clarity of some booklets (particularly in VR)
VR
- Added preliminary fixes for WMR joystick drift
- Enable via Debug.WMRFix 1 and Debug.WMRFix 2
- Added sprint to WMR, activated by holding both joysticks up
- Fixed being able to open inventory during pause in VR
Trains
- In case of reset tracks, Caboose will retain items left in it
- In case of reset tracks, Caboose will teleport with the player to the nearest station
- Will happen if the Caboose was attached to the train you were last using
- Will happen if the Caboose was within 1.5km of the player in the last session
- Will happen in #87 -> #88 build transition
- Added charging sound to Caboose loco remote charger
- Fixed MU plugs not aligning properly when connected
- Fixed Handcar taking time to “refill air brakes” when just spawned
- Fixed Handcar brakes taking long to respond (sticky behavior)
- Fixed tender sometimes spawning uncoupled from the steam locomotive
- Prevented coupling to handcar (both auto-couple and via remote)
World & Tracks
- Improved sign generator
- Added speed ahead diff signs (shows on current sign if next limit is notably different)
- Significantly reduced sign clutter and speed limit turbulence
- Junction signs now display distance till actual junction (in km)
- Changed junction sign color to white and red
- Grade signs now display grade amount on them (in %)
- Increased grade sign sensitivity
- Updated Train Basics manual with new info on signs
- Fixed being unable to teleport into the Military Base tunnel
- Fixed various track kinks in stations
- Moved various trees off the tracks, in stations
- Increased LOD distance of signs text
Map
- Updated world map
- Remade the world texture in higher detail
- Now features accurate track layout
- Increased size of player blip
- Player blip now draws on top of other blips
- Increased brightness of map text
- Fast travelling with MU’d locos now takes all of them together
- Fixed fast travelling with multiple vehicles playing coupling sound on arrival
Misc
- Teleporting off a vehicle while sitting in nonVR will now unsit the player
- Disabled Unity’s resolution dialog (previously started by ctrl + game start)
- Fixed inventory items not loading in tutorial extension on restart
- Fixed menu UI sounds having glitchy volume when used
- Improved clarity of scrap metal texture when looked at level
- Made Career Manager “copay paid” screen exit directly to item selection
- Stylized “boosted signal” to “sgnl boost” on loco remote for consistency
- Improved appearance and text of the “skip tutorial” prompt
- Fixed a village house having slightly offset shadows