Build 84

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Released Sun, July 26, 2020

Graphics

  • Revamped graphics rendering of terrains
    • Greatly improved rendering quality of distant terrain textures
    • Remade some terrain textures
  • Improved overall lighting
  • Improved post processing
    • No longer increases overall game brightness
    • Creates a better looking HDR effect
    • Better illuminates dark spaces
  • Fixed tileable asphalt texture appearing blurry

VR

  • Added support for HTC Vive Cosmos headsets and controllers
  • Fixed a bug where grab key would move to trigger when operating brake hoses
  • Fixed falling off a locomotive when leaning out the window in VR
  • Fixed inventory tooltip text jittering when on a moving train

Career & Jobs

  • Revamped the fee tracking system
    • Paying fees for jobs no longer requires discarding or completing them
    • Reaching copay now always clears all the fees
    • Having fees under $5k will no longer prevent the player from taking new jobs
    • The player can’t take new jobs if having 8+ fees (or if hoarding money as before)
    • Updated fee booklet design (simplified texts, layout)
  • Increased job deletion distance in all stations (can go further without jobs being reset)
  • Added a Career Manager machine to Military Base
  • Fixed a rare bug that could result in jobs requiring more space than there is
  • Fixed a bug where cargo damage in a shunting job could display a faulty, negative value
  • Fixed an ultra rare edge case where fee payment could be higher than copay

Trains

  • Temporarily fixed DE6 often derailing the first car behind
  • Forced a DE6 to always spawn at HB roundhouse
  • Forced a SH282 to always spawn at IMW turntable

World & Tracks

  • Added green crops
  • Straightened many tight turns and sections
  • Moved depot in CSW to loosen track curve on approach
  • Fixed track kinks at IMW and IME
  • Fixed the tight turn between B and C yards in SW
  • Improved the tight turn in CM loading track, less jerky
  • Fixed residential buildings having no smoothness texture (reflectivity)
  • Fixed beige cars in stations being invisible
  • Potentially fixed passenger platform being too close to tracks in HB
  • Potentially fixed trains clipping depot doorway in OWN
  • Potentially fixed GF and CSW storage tracks not being used due to lower clearance tolerance
  • Removed some trees from the tracks in stations (HB, MF, CSW…)
  • Updated TC2 so that quarry paints rock texture
  • Fixed CSW crane being messed up

Misc

  • Fixed aiming at junction signs being imprecise
  • Removed loading alerts (can be enabled via debug.LoadingAlertsToggle console command)
  • In nonVR tutorial a prompt will teach player how to sit (X key)
  • If player leaves the tutorial area with brakes on, a popup will warn them
  • Added continual checking of free system memory in the background
    • When amount of free memory is under 1.5 GB and dropping:
    • Writes to log and pops up a “low memory!” alert on screen
  • Made locomotive map blips yellow
  • Made a few minor schematic map tweaks
  • Moved SM service station closer to depot entrance