Build 98
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Build 98 is entitled "B98 - Microshunter, DE Revamp, Vehicle Catalog, Better FPS and More Improvements." This build introduced the BE2, reintroduced the Vehicle Catalog, and added many quality-of-life improvements.
Changes
This changelog has been transcribed from the Steam update announcement.
Stability
- Made numerous CPU and GPU optimizations, increasing FPS up to 30% in some cases
- This affects both VR and PC users
- It depends on user hardware and game situation
- Fixed a few game-breaking bugs involving tutorials
- Fixed hovering over save slots causing jarring hiccups in VR
- Fixed rare case where items or vehicles could fall through ground near tunnel entrances
- Fixed save files sometimes able to appear in wrong sessions
Train Simulation
- Added BE2-260 Microshunter work train
- Microshunter is a tiny locomotive with a special purpose
- It’s an emergency tow vehicle, for when no proper locomotives are at hand
- It needs to be unlocked before it can be used
- The key costs $30k, and it’s found in Bob’s Garage (handcar is no longer there)
- Once unlocked, Microshunter can be summoned via comms radio for $2500
- It features the all new battery-electric powertrain, with an electric charger socket
- Beware of Microshunter not being a great choice to do orders with
- See vehicle catalog for more details
- Revamped DE powertrain simulation
- DE2 and DE6 now behave significantly closer to real-life counterparts
- The change shows in notch operation, heat management, sound dynamics
- TMs can now break apart if overspeeding
- Simulating series and parallel circuitry, proper transitions
- Improved governor simulation
- TM wear now occurs from running at high temperature in addition to raw mileage
- Rheostatic dynamic brake power now peaks at around 35 km/h
- Slug can now share power from two locomotives, one at each end
- Slug now has less of an impact on top speed
- Modified DE6
- All new engine sound
- Reduced powertrain wear
- Updated gauges to fit the new simulation
- Swapped large DE6 breaker switch for electrics with a smaller one for TM
- Modified DE2
- Boosted DE2’s power to its former 400t glory
- Reduced powertrain wear
- Updated gauges to fit the new simulation
- Modified DM3
- Fixed DM3 getting frozen if money shifted
- Added gear shifting pattern plaque next to the gear levers
- Modified DH4
- Dynamic brake no longer functions when the engine is off (no pump)
- Added a variety of air compressor sounds
- Fixed S282 loco and tender sometimes colliding at spawn, causing damage
- Fixed wipers squeaking when there’s light rain, but windows are still wet
Gameplay
- Added Vehicle Catalog handbook item
- This item is always available and can be retrieved to inventory
- It condensely lists stats of all motorized and work vehicles in the game, including:
- Name, unit count, production years, license info, vehicle type and role(s)
- Spawn locations and chance, ability to summon and cost
- Load rating on flat, dry uphill and wet uphill track (conservative)
- Dimensions, mass full and empty, pricing, wheel and coupler configuration
- Vehicle power supply, transmission, brake and other features
- Detailed system of scores and effects of vehicles
- Turned handcar into a free vehicle
- In career mode you can now spawn it for free right from the start
- This helps reduce running/teleporting around in the Realistic difficulty preset
- Began implementation of player-owned vehicles feature set
- Work trains are now player-owned
- This means insurance doesn’t cover their servicing - careful!
- You can see owned vehicles listed under the “Owned Vehicles” career manager category
- You can print them for cost specifics, just like with vehicle fees
- Microshunter and Slug can get damaged and need servicing to stay functional
- Handcar and Caboose are intentionally made to not acquire damage or need servicing
- Player-owned vehicles can only be serviced manually, not adding up to copay
- Added electric chargers
- Located in towns’ and SM service points, for Microshunter charging
- Fast travel now elapses game time, depending on distance traveled
- Increased the UI window to show arrival time
- Improved sleeping
- Extended maximum sleeping duration option from 8 to to 10 hours
- Modified the sleeping cooldown logic, now being less restrictive
- Added Sleep Cooldown difficulty setting
- In the Realistic preset the cooldown is 8h, in Standard 6h and in Comfort none
- Added loose world map coordinates next to vehicle ID on career manager
- Increased fire damage to vehicles x3
- Removed work trains being available in sandbox if they're not unlocked in career
- Added more day duration difficulty settings (3, 4, 6, 8 and 12 hours)
UX
- Added sitting height adjustment in nonVR
- Hold X and use mousewheel to adjust
- Added ability to save favorite position in a vehicle
- This is a position you’ll be placed into when dashing to a vehicle’s cab
- First get into a comfortable position in a vehicle. Then:
- In nonVR - in mouse mode (Alt) click the new “Save Camera Position” button
- In VR - in inventory top-right corner, click the new “Save Camera Position” button
- Favorite positions are saved per particular vehicle type, on the user level
- Click the "Reset Camera Position" button to reset to default position
- Improvements to mouse mode UI and external camera
- Made mouse mode UI accessible by temp-holding Alt, instead of only toggle
- Each camera type now has a separate button in mouse mode UI
- Photo mode button now features outline when active
- Same as for 1p view, you can now save/reset camera offset for the follow camera
- Fixed being unable to shovel coal on S282 via driving UI, since B97
- Fixed driving UI not showing amount of coal and water in tender properly
- Fixed driving UI text being cut off
- Increased size of non-alphabetic fonts in Driving UI, for improved clarity
- Made improvements to manual and its UI
- Added new articles and updated existing ones
- Manual headlines now break into multiple lines when they don’t fit
- Manual now displays text in tooltip area on mouseover, helps when truncated
- Removed text justification for languages with long words (French, Dutch…)
- Improvements to item interaction in nonVR
- Prevented being able to grab items through walls and objects
- Made held items adjust their position proportional to camera FOV
- Improvements to nonVR input
- Fixed mouse scroll not working on career manager in mouse mode with held item
- Added a couple settings for inverting scrolling in Settings/Controls
- Fixed “use” action being hardcoded to LMB (mouse0)
- Inverted mouse-wheel interaction with loco remote coupler selector knob
- Made turntable booths have a dash anchor, like locomotive cabs do
VR
- Added seamless height adjustment in VR
- Hold both Triggers and move hands vertically to lift/lower yourself
- Revamped Vive wand controls and feel
- Fixed controller calibration angle, bad since B97
- It is now possible to walk while holding an item in left hand
- Use Item is now done with Trigger, like on all other controllers
- Item scrolling is now Trigger+Touchpad Left/Right, like on all other controllers
- To drop an item press Trigger+Grip
- Drastically improved hand shakiness and aiming smoothness feel
- Fixed missing haptic feedback when interacting with levers in OculusVR mode
- Added haptic feedback when aiming at a switch with comms radio
- Fixed objects in peripheral vision popping on Oculus headsets
- Fixed being unable to tele-interact with item-nested controls
- Fixed a bug where item scrolling in VR could get stuck in a certain circumstance
- Fixed being able to drop an item in VR with the hand still attached to it
- Fixed bad interaction with some vehicle buttons/switches in VR
- Improved interaction with fuel hose plug in VR
- Cut number of notches on handcar hand crank to make VR haptic feedback less spammy
- Shortened inventory long-press wait threshold
Graphics
- Fixed sun sometimes shining through mountains when behind player at sundown
- Fixed items in player’s home having bad lighting
- Fixed glitched lighting on passenger car windows
- Fixed rain droplets missing on High graphics setting (merged with Very High)
- Fixed shadows being glitchy on the lowest quality setting
- Fixed a rare visual glitch with pumpjacks being drawn behind background terrain
- Fixed SteamVR loading screen being low-resolution, since B96
Misc
- Fixed being able to “man vehicle” oneself into a locked military base
- Fixed some short sounds not being affected by the doppler effect (e.g. horn pulse)
- Fixed tunnel entrance structures not having collision with player and trains
- Fixed CCUR1 license not saying that it removes rerail discount
- Reduced career manager text size to fit long words in non-English languages
- Fixed VR-intended inventory icons showing up in nonVR inventory, since B97
- Fixed inventory hotbar being offset on ultrawide monitors
- Middle mouse button is now bindable (as mouse2)
- Increased size of weathercast posters
- Added coal service marker to CM on world map
- Fixed missing collision with harbor military base fence
- Made boombox radio signal no longer getting audibly lossy in station offices already
- Fixed pocketwatch ticking sound not being 3D when held in hand
- Made pocketwatch alarm needle movement increment 12 min to align with minute marks
- Numerous improvements to texts and translations
- Many other small improvements
Tutorial
- Reworked locomotive tutorials to be singular runs again, but with only a short drive
- Integrated vehicle catalog, height adjustment, VR remote driving and handcar to career tutorial
- No longer showing post-tutorial steps if session was started with tutorial disabled
- Added all tutorial prompts to the Localization Test scene
- Numerous tutorial improvements, cleanups and bug fixes