Build 97
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Build 97 is entitled "Farm animals, stock car, VR mouse mode, major bug fixes & more!" This build introduced the stock car, a short version of the tank car, and many quality-of-life improvements.
This build starts the Foundation: Part 4 era.
Changes
This changelog has been transcribed from the Steam update announcement.
Stability
- Fixed rare bug where money, jobs and items could disappear in Realistic difficulty
- If you were affected, please contact us - we can fix your save. Steps:
- Email us at [email protected] with your save file attached
- Tell us how much money you’d like added
- Add up for the cost of lost items too, so you can repurchase them
- We’ll bring back money to your save file and send it back to you
- Fixed bug with items in trains hitting tunnel entrances and thus sometimes getting lost
- Mainly DH4 was affected by pure luck, the issue was deep in general code
- Fixed possibility of loading screen getting stuck if music ends before it finishes
- Fixed loading screen freezing if “Pause minimized” is on and the game is out of focus
- Fixed failing to import a save file if it has empty space in its filename
- Fixed continue screen offering to continue the last career session after it’s been deleted
- Potentially fixed AudioPluginOculusSpatializer.dll causing crash on load on old CPUs
- Potentially fixed sessionData.json getting corrupted, with improved safeguarding
Industries & Cargo
- Added new cargo types, originating in Farm
- Eggs, milk, local fruits, vegetables and sunflower seeds now go to Food Factory
- Cotton and Wool now go to Goods Factory
- Added domestic animals
- Various farm animals can now be found at the Farm industry
- Cats can be found in every town
- The animals move around and make sounds during the day
- The small animals may cross the tracks sometimes and are immune to trains
- Farm animals cargo is now visible inside stock cars
- They audibly react to physics forces and health level
- They lose health when underwater
- Revised HAZMAT license tier ruleset
- 1st tier now allows flammable, asphyxiating and oxidizing cargo
- 2nd tier now allows explosive, corrosive and toxic cargo
- 3rd tier allows radioactive and biohazardous cargo, as before
- Allowed different HAZMAT tiers to be combined into single orders
- Fixed leaking flammable cargo not pooling the flammable liquid when burning
- Rebalanced mass, price and damage sensitivity of many cargo types
- Added new wooden fence type and mud pits to Farm
VR
- Added “mouse mode” behavior equivalent to VR
- Allows operating aimed levers and buttons remotely by holding Grip+Trigger
- On HTC Vive controllers hold Trigger+TouchpadUp
- Susceptible to the new “VR Remote Driving” difficulty setting (off in Realistic)
- Allows operating aimed levers and buttons remotely by holding Grip+Trigger
- Added Weather Editor to VR
- To toggle it click the cloud icon button in inventory header
- Susceptible to the old “Weather Editor” difficulty setting
- Fixed peripheral objects disappearing in the right eye on high FOV headsets (SteamVR)
- Fixed sunshafts effect in VR sometimes showing as a vertical lines glitch
- Simplified item storing; short-press stores item immediately without opening inventory
- Fixed various issues with crouching in VR not working well
- Improved calibration on all controller types for aim and hand alignment consistency
- Fixed shakiness when aiming and holding large items (fix applies to SteamVR only)
- Fixed carabiner slots being turned on by default (applies to new users only)
Graphics
- Added new terrain shadow rendering system
- It’s controlled by the new Terrain Lighting graphics setting. When set to High:
- Terrain is lit more realistically when sun is at a shallow angle
- Terrain has shadows even at a very high distance
- Water surface receives terrain shadows
- Sunset and sunrise shadows are smoother, more natural looking
- There’s ambient occlusion, giving more depth to the air
- Fixed reflections being glitched, as of B96
- Fixed train headlights not having glare in daylight
Train Simulation
- Added stock car
- This is an old wooden cage car, used to transport livestock
- It can be found in Farm and Food Factory, and comes in three colors
- Added short tank car
- This car is similar to the regular tanker, but shortened
- It is currently used only for milk transport
- It can be found in Farm and Food Factory, and has milk livery
- Improvements to diesel vehicles
- Fixed dynamic brake being able to get stuck when doing a DE6 + Slug combo
- Improved DE6 engine bay looks when player is off-vehicle and the door is open
- Fixed DH4 oil gauge warning lamp turning on too late
- Fixed DH4 sand level lamp not blinking and sounding an alarm when very low
- Fixed DM3 window having rain tilted opposite from air drag
- Improvements to steam vehicles
- Reduced S282’s abnormally high resistance to collision damage
- Fixed misaligned valve gear with the S282A’s body
- Fixed lubricator consumption getting multiplied twice by res. consumption setting
- Improved VR interaction with some S060 and S282 locomotive controls
- Made S282A cutoff position indicator lines white for improved visibility
- Improved item and player collision precision on all vehicles
- Made manually spawned vehicles have handbrake applied instead of cylinder pressure
- Made fire from TMs cause fire damage to vehicles
- Fixed wheels not turning on exploded locos
- Fixed cab indicator lights not being visibly damaged on exploded locos
- Fixed handcars having brakes be permanently applied in sandbox mode
- Fixed caboose brake gauge not being calibrated well
- Fixed the “auto-headlights” feature affecting unmanned vehicles
- Fixed locomotive remote inverting headlight orientation if vehicle is in reverse
- Fixed some headlight textures being mirrored on a few locomotives
- Fixed brake cylinder release handle not working on autorack car, when used in VR
- Increased volume of the DM3 compression brake sound
- Simulation groundwork improvements:
- Rewrote resource consump. propagation code (improved loco modularity)
- Improved modularity for breaker configuration on locomotives
- Rewrote how emission fees are calculated for steam engines (cleaner code)
Economy
- Upped the fee tolerance to $100k at the upper limit (was $50k)
- Fixed tender fees unable to be paid in a certain rare situation
- Halved bonus time limit for shunting (was overly generous)
Misc
- Tweaked rain to be a bit less common
- Fixed SW turntable causing unexpected derailments if not nudged
- Fixed issues with zooming and unzooming while in mouse mode
- Weather editor settings are now getting saved
- Fixed weather editor sliders for cloudiness and fog having wrong initial value
- Fixed tutorial messages not working well in CJK languages
- Fixed controls behaving weirdly when mouse-held on moving vehicles
- Fixed being unable to walk through tunnel entrances in some situations
- Fixed EOT Lanterns being able to become unretrievable and permanently lost
- Fixed military base, player house and a few smaller props being white, as of B96
- Made Within Reach controls have lower vertical range than horizontal (no roof driving)
- Fixed external camera getting stuck on world boundaries
- Fixed external camera not adhering to rain quality setting change
- Fixed keyboard controls not working for some switches, breakers, etc. as of B96
- Fixed prompt “Save changes to original [asset]?” doing opposite from chosen action
- Fixed different users not being able to have different settings
- Mouseovering items in inventory now shows their names and descriptions
- Improved descriptions for all items, including cassettes
- Fixed inventory buttons not having tooltips on mouseover
- Fixed inventory hotbar being too large on ultrawide monitors
- Fixed concrete steam coal tower model not fitting the coal particles position
- Fixed being taken to wrong bed when going to sleep, in certain situations
- Career manager license screen in sandbox mode is now listed as “unavailable”
- Career shop items in sandbox mode are now listed as “unavailable” instead of “sold out”
- Fixed the moon being tilted 90 degrees
- Fixed the VR “Item Holding” setting missing a tooltip
- Fixed held item sway not adhering to changes in mouse sensitivity
- Fixed fog level changing in the mornings despite weather being set to a fixed value
- Fixed some items still being collideable with other objects while held
- Fixed language setting not getting saved when playing via GeForce NOW
- Added backup save creation in case of another money loss incident in Realistic difficulty
- Improved logging in case of potential new issues with saves or sessions
- Made license items regenerate if missing from save file
- Made minor cosmetic improvements to tutorial depot (ceiling light, better glass texture…)
- Updated translations to various languages
- More minor fixes
Tutorials
- Fixed many career tutorial issues
- Various improvements to the flow, steps, details, text, reliability and UI
- Prevented use of some leftover features before it’s their turn in tutorial
- Replaced the hopper with a gondola, as the handbrake is more accessible in VR
- Added teaching steps about a few more things that were missed
- Reworked locomotive tutorials
- Locomotive tutorials are now split into 2 stages, “control showcase” and “driving”
- Each stage asks you if it’s okay to begin before starting
- There’s more improvements to come
- Improved tutorial note UI layout, now including action icons
- Fixed the manual missing the contextual “See Also:” links in UI
- Fixed locomotive tutorial button missing from pause menu since B96