Build 95

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Build 95 Update Image.png

New steam loco, water towers, VRAM optimizations & more!!

Released Fri, July 21 2023

Stability

  • VRAM optimization
    • Reduced VRAM footprint of dynamically generated textures
    • Reduced VRAM footprint of some large assets
    • We’re working on texture streaming, to drastically reduce VRAM usage
      • It’s currently in the testing phase. To enable it use console command:
      • Graphics.StreamingMipmaps.Active 1
      • This is still in development and may not be flawless
  • Fixed career progress corruption bug
    • Hardcore sessions were able to pull in saves from other sessions when auto-saving on game exit. It was possible for this to ruin one’s career progression
  • Fixed small memory leak caused by the window droplets system
  • Improved lag-spike optimization when printing out papers
  • Fixed brake sound getting stuck when stopped (introduced in #94)
  • Fixed shadows cast by terrain disappearing when turning around (introduced in #94)

Train Simulation

  • Added S060 locomotive
    • Small steam shunter, great visibility, high torque and medium range
    • Similarly to DM3, it’s more likely to spawn in smaller industries, like forests
  • Simulated efficient coal management during accelerated steam engine startup
    • Halves the amount consumed
  • Made partial shovel unloading possible
  • Reduced cost of coal by 75%
  • Reduced DM3 mechanical powertrain damage from engine running by 40%
  • Fixed cylinder cock steam particles being out of sync with the piston cycle on S282
  • Fixed reverser changing headlights orientation if the paired remote is off or in inventory
  • Made some tweaks to Auto Headlights logic when using the “Direction” setting
  • Removed accumulation of water in cylinders when the steam vehicle is in motion
    • IRL the tiny amount of condensing water gets expelled with each piston cycle
  • Fixed S282 fire not going out when coal is exhausted
  • Fixed firebox temperature not returning to boiler water temperature when fire is out
  • Adjusted S282 so it doesn’t go over 120 km/h
  • Reduced price of S282A/B subsystems (and thus repair costs)
  • Added a new, heavier, wheel rolling sound for locomotives
  • Fixed water in cylinders being audible at large distances
  • Lowered dynamos sound volume
  • Fixed exploded S282 retaining red valves and labels
  • Added numbers to S282 sand gauge
  • Allowed adding coal to firebox via the driving UI when the firebox doors are closed

Misc

  • Added 9 new water towers to the map
    • Pass-through in FF, OWC, FM, GF, MF, FRC, FRS, MB
    • Non-pass-through in CSW
    • Maps have not been updated with new tower locations yet
  • Made improvements to coal/water towers
    • Added alert sounds indicating steam vehicle alignment with chutes/faucets
    • Improved sound placement and volume, when using the towers
    • Fixed the water jet effect clipping through vehicles and taking too long to end
  • Reduced intensity of cab lights in locomotives
  • Fixed locomotives being able to despawn if coupled to an active order
  • Fixed steam engine controls not resetting when paying fees (fire, injector, blower, etc.)
  • Fixed text on comms radio sometimes getting stuck until put in inventory (introd. in #94)
  • Aiming at locked vehicles in sandbox now notes that they need to be unlocked in career
  • Tweaked audio mixing so the sound is less bassy in cabs
  • Fixed hotbar mousewheel scroll direction being inverted
  • Fixed main menu build badge button not leading to the news link on click

VR

  • Fixed some inconsistencies with Trigger/Grip usage (introduced in #94)
  • Fixed Vive wands not using Trigger to interact with buttons (introduced in #94)
  • Fixed held items being offset in left hand on some devices (introduced in #94)
  • Fixed log getting spammed on some devices (introduced in #94)
  • Improved interaction with rotary switches, notably the S282 exterior valves
  • Removed recenter button in main menu, should only appear in-game
  • Fixed carabiner slots resetting rotation on game load

Tutorials

  • Fixed “vehicle must be stationary” false-positives when auto-starting quick tutorials
  • Fixed vehicles attempting to start quick tutorials when the player isn’t licensed for them
  • Fixed multiple softlock issues around the coupling phase of career tutorial
  • Fixed multiple softlock points involving picking up money in the wrong moment
  • Fixed tutorial not recognizing movement and rotation in VR for some devices
  • Added the career tutorial step teaching how to crouch before coupling