Build 95
Jump to navigation
Jump to search
New steam loco, water towers, VRAM optimizations & more!!
Released Fri, July 21 2023
Stability
- VRAM optimization
- Reduced VRAM footprint of dynamically generated textures
- Reduced VRAM footprint of some large assets
- We’re working on texture streaming, to drastically reduce VRAM usage
- It’s currently in the testing phase. To enable it use console command:
- Graphics.StreamingMipmaps.Active 1
- This is still in development and may not be flawless
- Fixed career progress corruption bug
- Hardcore sessions were able to pull in saves from other sessions when auto-saving on game exit. It was possible for this to ruin one’s career progression
- Fixed small memory leak caused by the window droplets system
- Improved lag-spike optimization when printing out papers
- Fixed brake sound getting stuck when stopped (introduced in #94)
- Fixed shadows cast by terrain disappearing when turning around (introduced in #94)
Train Simulation
- Added S060 locomotive
- Small steam shunter, great visibility, high torque and medium range
- Similarly to DM3, it’s more likely to spawn in smaller industries, like forests
- Simulated efficient coal management during accelerated steam engine startup
- Halves the amount consumed
- Made partial shovel unloading possible
- Reduced cost of coal by 75%
- Reduced DM3 mechanical powertrain damage from engine running by 40%
- Fixed cylinder cock steam particles being out of sync with the piston cycle on S282
- Fixed reverser changing headlights orientation if the paired remote is off or in inventory
- Made some tweaks to Auto Headlights logic when using the “Direction” setting
- Removed accumulation of water in cylinders when the steam vehicle is in motion
- IRL the tiny amount of condensing water gets expelled with each piston cycle
- Fixed S282 fire not going out when coal is exhausted
- Fixed firebox temperature not returning to boiler water temperature when fire is out
- Adjusted S282 so it doesn’t go over 120 km/h
- Reduced price of S282A/B subsystems (and thus repair costs)
- Added a new, heavier, wheel rolling sound for locomotives
- Fixed water in cylinders being audible at large distances
- Lowered dynamos sound volume
- Fixed exploded S282 retaining red valves and labels
- Added numbers to S282 sand gauge
- Allowed adding coal to firebox via the driving UI when the firebox doors are closed
Misc
- Added 9 new water towers to the map
- Pass-through in FF, OWC, FM, GF, MF, FRC, FRS, MB
- Non-pass-through in CSW
- Maps have not been updated with new tower locations yet
- Made improvements to coal/water towers
- Added alert sounds indicating steam vehicle alignment with chutes/faucets
- Improved sound placement and volume, when using the towers
- Fixed the water jet effect clipping through vehicles and taking too long to end
- Reduced intensity of cab lights in locomotives
- Fixed locomotives being able to despawn if coupled to an active order
- Fixed steam engine controls not resetting when paying fees (fire, injector, blower, etc.)
- Fixed text on comms radio sometimes getting stuck until put in inventory (introd. in #94)
- Aiming at locked vehicles in sandbox now notes that they need to be unlocked in career
- Tweaked audio mixing so the sound is less bassy in cabs
- Fixed hotbar mousewheel scroll direction being inverted
- Fixed main menu build badge button not leading to the news link on click
VR
- Fixed some inconsistencies with Trigger/Grip usage (introduced in #94)
- Fixed Vive wands not using Trigger to interact with buttons (introduced in #94)
- Fixed held items being offset in left hand on some devices (introduced in #94)
- Fixed log getting spammed on some devices (introduced in #94)
- Improved interaction with rotary switches, notably the S282 exterior valves
- Removed recenter button in main menu, should only appear in-game
- Fixed carabiner slots resetting rotation on game load
Tutorials
- Fixed “vehicle must be stationary” false-positives when auto-starting quick tutorials
- Fixed vehicles attempting to start quick tutorials when the player isn’t licensed for them
- Fixed multiple softlock issues around the coupling phase of career tutorial
- Fixed multiple softlock points involving picking up money in the wrong moment
- Fixed tutorial not recognizing movement and rotation in VR for some devices
- Added the career tutorial step teaching how to crouch before coupling